Transcript: Panthers Head Coach Press Conference






What are your thoughts about the Steelers going into this week?

Heading into Pittsburgh, you're always aware you're not just playing a team, you're walking into a tradition. The Steelers are sitting at 5-5, but those numbers don't paint the full picture of the challenge ahead. They’re a team that finds a way to grind out performances even when the chips are down. We've been preparing not just for their current strategies but also for that relentless Steelers spirit they bring into every game. It’s like preparing for a chess match and a boxing match at the same time – you’ve got to be strategic but also ready to stand toe-to-toe.

This week, we’ve been focusing a lot on their defensive setups. They've always had a robust defense, and this year is no different. Our offense is going to have to be sharp, smart, and disciplined. We’re working on ensuring our play calling can adapt on the fly to what they throw at us. It’s a bit like a dance, really. They make a move, we respond. The key will be in how well we anticipate those moves and control the game’s tempo.

And, of course, there’s their crowd. Playing in Pittsburgh is like stepping into a lion's den. The fans there are incredibly passionate, and they make sure you hear every bit of it. We’ve been using crowd noise in practice, trying to simulate what it's going to be like. The idea is to get our guys so comfortable with chaos that when we step into that stadium, it feels like just another day at the office. It's about transforming pressure into motivation, and that’s something we've been talking a lot about this week.




Can you talk about the development of Tyre West so far?

Tyre has been one of those rookies that you can't help but get excited about every time you see him on the field. From the moment he joined us, you could tell he had a motor that just wouldn’t quit. His development has been one of the bright spots in our season so far. Every game, every practice, he’s soaking up experiences like a sponge. We've been working closely to harness his natural pass-rushing abilities, putting him in positions where he can use his speed and agility to disrupt plays.

What's really encouraging is seeing his understanding of the game evolve. It’s like watching a young artist discovering new colors to paint with. He’s beginning to understand not just his role but how he can affect the entire defense. We’ve been tweaking our schemes a bit, trying to create matchups that favor his style, letting him loose at the right moments. It’s all about timing with players like Tyre, knowing when to hold them back and when to turn them loose.

Looking ahead, the plan is to keep ramping up his responsibilities gradually. It's like training a promising young knight in chess; you need to give him experience, yes, but also you need to protect him from getting overwhelmed. We’re mindful of the balance between pushing him to grow and ensuring he isn’t overburdened. The goal is for Tyre to not just make plays but to change games. We’re seeing the seeds of that impact now, and I believe he’s just getting started.










Over your career, what makes a team better at not turning the ball over as the season goes along? What kind of things you need to emphasize? How much of it is coaching? How much of it is a mental part? Physical part?

Turning the ball over is like handing your opponent the keys to your house; you're just asking for trouble. Over the years, I’ve learned that minimizing turnovers is a blend of many factors. Coaching is huge, of course. We drill into our players the mechanics of secure ball handling, the decision-making processes that reduce risks. It’s about repetition and reinforcement, getting those habits so ingrained that they become second nature. Every drill, every play, we're looking to bake in that awareness and discipline.

Then there’s the mental aspect, which I'd argue is just as critical. Confidence plays a big part. A player who trusts his skills, his preparation, and his teammates is less likely to make panicked decisions that lead to turnovers. This mental toughness, this resilience, it’s something we talk about and foster in every meeting, every practice. It’s about building a mindset as much as a skill set.

Physically, well, it’s about conditioning and readiness. Ensuring our players are fit, alert, and responsive means they’re in the best position to protect the ball. Fatigue makes cowards of us all, as they say, and it also makes for loose grips and slow reactions. So, we emphasize fitness, we emphasize sharpness, not just to perform well but to ensure that when the pressure’s on, we’re clutching that ball like it’s a golden ticket. Between coaching, mental fortitude, and physical preparation, that’s how you tighten up and turn those risky moments into controlled execution.










































































Immersion System Help

What is the immersion system?

The Immersion System is unique to Premier Madden League. It has an RPG-style organizational structure where you take on the responsibilities and choices of personas within your team. Consider it "owner mode on steroids." You will have the opportunity to control the decision-making at all levels of your organization.



How does it work?

TLDR: Complete a form twice a day

Each persona will have different day-to-day tasks available to them. You will select a task to complete for a persona. There is a daily cap of just two tasks.

Some tasks are only limited to the number of weeks in a season. These tasks are indicated by a highlight and do not count toward the daily limit of two immersion tasks. These include the following: user score, scouting reports, film review, webmaster, underdog, and draft kings.

Webmaster is only limited to the number of notable performances in any given week.

Specialist tasks are "level 3" only tasks which grant you an opportunity to make a one time specific change regarding your roster.



What is the benefit?

TLDR: Content points, draft insight, and dev upgrades

Each task has its own levels and rewards. The rewards for each task are listed below. Some of these tasks are part of the player dynamics system. The player dynamics system is described in more detail below.



What are the levels?

TLDR: Reach level 3 by performing a task 60 times

The number of times you've completed a task determines your level for that task. Scouting reports, for example, are scaled at 3x per task due to the limited number of in-game weeks.

  • Level 0: Task performed the first 19 times
  • Level 1: Task performed 20 times
  • Level 2: Task performed 40 times
  • Level 3: Task performed 60 times or more

Levels are "dynamic" because the memory of completed tasks degrades over time. It is critical to continue performing the task from which you wish to continue benefiting from.



What are player dynamics?

TLDR: Focus, Trust, and Wellness are requirements for attribute requests

You have full control over determining your roster's dynamics. Each player has a focus, trust, and wellness measurement that will determine their ability to develop through attribute requests. Focus, Trust, and Wellness are gained by performing different tasks within the immersion system, which are detailed below.


  • Focus: Focus is gained through position group meetings. Position groups are eligible for an attribute request after three such meetings within a 28-day period. Head coaches and position group coaches conduct the meetings.

  • Trust: The entire team receives a trust boost when you complete a press conference. After at least 3 press conferences, your attribute requests will start showing up in the #upgrades channel more consistently. Trust is gained through completing the Head Coach task "Press Conference". It is best to complete at least six press conferences per season to maximize trust.

  • Wellness: Wellness determines how frequently you are able to submit attribute requests for a player or position group. Wellness is gained through the Training Staff or completing a one-on-one with a player and coach. Select a player for a wellness boost six times over a 75-day period to maximize his wellness. Players with low wellness can only receive 1 attribute request per 48 hours. Players with good wellness can receive 1 attribute request per 24 hours.



Owner

Owner: GM Chemistry

TLDR: Content points for high OVR

The team owner uses the overall rating of the team to evaluate the success of a general manager. Starting with Level 1, with a top-5 OVR team rating, performing the Owner task "Meet with GM" may result in content points being rewarded after each task completion.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points

Owner: HC Chemistry

TLDR: Content points for winning streaks

Consistent success is often the major obligation that an owner will delegate to the head coach. When performing the Owner task "Meet with HC" while on a winning streak, content points could be earned each time.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points

Local Market Focus

TLDR: Content points for winning at home

A winning record at home is very important to the team owner. You will earn content points every time you complete the Owner task "Local Market Focus" while playing at least three home games this season and having a winning percentage of more than 500 at home.

  • Level 1 = 1 - 3 content points
  • Level 2 = 1 - 5 content points
  • Level 3 = 1 - 10 content points

Organization Focus

TLDR: Content points for multiple Level 3 personas

The Owner task "Organization Meeting" is a modifier. You will receive content points each time the task is performed while having a Level 3 task for all of the following personas: GM, Head Coach, Coordinators, Media, and Fans.

  • Level 1 = 1 - 3 content points
  • Level 2 = 1 - 5 content points
  • Level 3 = 1 - 10 content points


General Manager

GM: HC Chemistry

TLDR: Content points for high % scheme fit

When the General Manager is able to build a roster that fits the coach's scheme well, the GM and Head Coach will have good chemistry. When performing the GM task "Meet with HC" while having a top-5 scheme fit rank, content points are sometimes awarded after each task completion.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points

GM: College Scouting Chemistry

TLDR: See preseason DDT points for upcoming draft

Meet with the college scouting director to discuss draft prospects and gauge their rate of development. The GM task "Meet with Director of College Scouting" will return a table of prospects and their DDT points at the start of the college season.

  • Level 1 = 3 random prospects
  • Level 2 = 12 random prospects
  • Level 3 = 24 random prospects

GM: Pro Scouting Chemistry

TLDR: Possible Dev Upgrade for Scheme Fit FA

Your pro scouting director may occasionally recommend a perfect fit who they believe can immediately help the team. When you complete the GM task "Meet with Senior Pro Scout," you may receive a free agent signing recommendation as well as an immediate dev upgrade request.

  • Level 1 = Low chance of star dev
  • Level 2 = Better chance of star dev
  • Level 3 = Best chance of star dev; low chance of superstar dev

Finances

TLDR: Content points for good cost-benefit ranking

Your team's cost-benefit score is the average of your team's power ranking, inverse roster overall ranking, and cap availability ranking. It's an indicator to see who is doing more with less. After reaching Level 1, performing the GM task "Financial Department Meeting" while having a top 8 cost benefit ranking will result in content points.

  • Level 1 = 1 - 3 content points
  • Level 2 = 1 - 5 content points
  • Level 3 = 1 - 10 content points


Operations

Operations: HPI

TLDR: Increase Amount of players for attribute requests submitted at once

Submitting attribute requests one at a time is inefficient, but having the ability to submit many at once improves the process significantly. Complete the Operations task "Health, Performance, and Innovation" on a regular basis to increase the number of attribute requests you can submit at once.

  • Level 1 = 3 attribute request players at once
  • Level 2 = 5 attribute request players at once
  • Level 3 = 10 attribute request players at once

Head Coach

User Score

TLDR: Content points for consistently submitting sim scores

Submitting user scores is critical when attempting to establish a consistent level of gameplay across the league. Consistent sim score submission will result in content point bonuses.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points

Quick Scout

TLDR: Trigger breakout story for consistent quick scouting reports

Madden provides a play call analysis of your opponent each in-game week. Providing your opponents' play call report ahead of each game can sometimes result in a breakout story for your team.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points

Film Review

TLDR: Content Points for Consistent Film Reviews

Each week, providing in-depth film reviews of your opponent can add up to a lot of points. Doing film reviews on a regular basis will earn you more content points.

  • Level 1 = 1 additional content point
  • Level 2 = 2 additional content points
  • Level 3 = 3 additional content points

Propose Change

TLDR: Submit rule change

Instead of focusing on your team, use one of the two available tasks each day to help the league. Submit a rule proposal that will be voted on and discussed throughout the season in preparation for the next offseason rule voting period.

  • No bonus

Press Conference

TLDR: Earn Team Tust for Attribute Requests

Earn the trust of your team by answering at least three questions during a Press Conference. Your team's trust rating will determine whether or not your attribute requests are granted.


HC: OC Chemistry

TLDR: Content Points for top 10 offensive total yards rank and offensive scheme fit

Having a great offense while having a roster that matches your head coach's and offensive coordinator's scheme is a sign of great chemistry between the two. Meeting with the offensive coordinator while having a top 10 offense in total yards and a top 10 offensive scheme fit rank may result in content points.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points

HC: DC Chemistry

TLDR: Content Points for top 10 defensive total yards rank and defensive scheme fit

Having a great defense while having a roster that matches your head coach's and defensive coordinator's scheme is an indication of great chemistry between coach and coordinator. Meeting with the defensive coordinator while having a top 10 defense in total yards and a top 10 defensive scheme fit rank may result in content points.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points


Coordinators

OC: Pass Focus

TLDR: Content points for top ranked pass offense

While having a top-ranked pass offense, performing the Coordinator task "OC Pass Heavy Practice" could result in content points each time the task is completed.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points

OC: Run Focus

TLDR: Content points for top ranked run offense

While having a top-ranked run offense, performing the Coordinator task "OC Run Heavy Practice" could result in content points each time the task is completed.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points

DC: Pass Focus

TLDR: Content points for top ranked pass defense

Performing the Coordinator task "DC Pass Defense Practice" while having a top ranked pass defense could result in content points each time the task is performed.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points

DC: Run Focus

TLDR: Content points for top ranked run defense

Performing the Coordinator task "DC Run Defense Practice" while having a top ranked run defense could result in content points each time the task is performed.

  • Level 1 = 1 possible content point
  • Level 2 = 3 possible content points
  • Level 3 = 5 possible content points


Position Coaches

Position Group Meeting

TLDR: Increase focus for position groups

Meetings of specific position groups help them focus and progress. If a player has a low focus rating, their name will not appear on the attribute request form. Hold at least three position group meetings per month to give your players the opportunity to grow through attribute requests.



College Scouting

Draft Board

TLDR: See recommended draft range for prospects

Yes, if a player is completely scouted, the game will tell you the ideal draft range, but this is only based on their overall rating. You can determine the true ideal range for 1-3 prospects based on important positional characteristics and physicals by completing the "Draft Board Meeting" college scouting task.

  • Level 1 = 1 Prospect
  • Level 2 = 2 Prospects
  • Level 3 = 3 Prospects

RAS Rankings

TLDR: See true physical rankings for prospects

Why wait until the combine to find out where prospects rank physically? RAS is an abbreviation for Relative Athletic Scores. When the College Scouting task "Relative Athletic Score Rankings" is completed, the RAS rankings for 1 to 3 prospects are returned.

  • Level 1 = 1 Prospect
  • Level 2 = 2 Prospects
  • Level 3 = 3 Prospects

Top Prospects

TLDR: See the top prospects at each position

Knowing who the top prospects are at each position will allow you to target specific needs in the draft. When you complete the College Scouting task "Top Prospects by Position," you'll get a list of the top prospects at each position.

  • Level 1 = 1 of top 5 Prospects at each position
  • Level 2 = 3 of top 5 Prospects at each position
  • Level 3 = 5 of top 5 Prospects at each position


Pro Scouting

Veteran FA

TLDR: FA Signing with an instant attribute boost

Pro scouts may occasionally recommend a veteran who they believe will immediately benefit the team. When performing the Pro Scouting task "Veteran Addition," a veteran FA who is a scheme fit will sometimes be recommended. Signing the recommended FA will also grant you an instant attribute boost, which you can choose and send to the upgrades channel.

  • Level 1 = 5 attribute points
  • Level 2 = 10 attribute points
  • Level 3 = 20 attribute points

Practice Squad

TLDR: Practice Squad elevation with an instant attribute boost.

This is similar to the Veteran FA enhancement. Performing the Pro Scouting task "Practice Squad Elevation" will occasionally recommend a practice squad elevation for a scheme fit player. Elevating a scheme fit practice squad player will also grant you an immediate attribute request boost, which you can choose and send to the upgrades channel.

  • Level 1 = 3 attribute points
  • Level 2 = 5 attribute points
  • Level 3 = 10 attribute points

Trade Evaluation

TLDR: See recommended trade values

The most common type of realistic trade is a player for pick trade. When you complete the Pro Scouting task "Trade Evaluation," you will receive a simple trade value that the trade committee will use as a guideline to evaluate each trade.

  • Level 1 = 1 player's trade value
  • Level 2 = 2 player's trade value
  • Level 3 = 3 player's trade value


Specialist

Cap Fixer

TLDR: Clear Cap Penalty

Sometimes things spiral out of control or you inherit a team with a significant cap penalty. Perform this Specialist task 60 times to earn the opportunity to clear the cap penalty once.

  • 60/60 = Request a cap penalty clear

QB Guru

TLDR: Change throwing motion for rookie

Bring in a specialist to improve a young quarterback's throwing motion. Perform this Specialist task 60 times to earn the chance to change the throwing motion for a rookie quarterback under 70 overall.

  • 60/60 = Request a throwing motion change (<70 OVR rookie)

1YR Extension

TLDR: Extend a player's contract by 1 year

Kick the can down the road by extending a player's contract by 5 million dollars and one year. (Only players who are not on rookie contracts are eligible.)

  • 60/60 = Request a 1YR extension (+2.5mil salary/+2.5mil bonus)*

Vet Pay Cut

TLDR: Free up cap space by decreasing a vet's salary

Sometimes a veteran gets the feeling that this is the year, and they want to help the team by foregoing some of their salary in order to acquire a player who will help the team win the championship. Perform this Specialist task 60 times to be able to designate a veteran pay cut.

  • 60/60 = Request a pay cut for veteran
  • ➥ -5mil (+20mil cap hit)
  • ➥ -4mil (15mil cap hit)
  • ➥ -3mil (10mil cap hit)
  • ➥ -2mil (5mil cap hit)

XF Game

TLDR: any player to x-factor for 1 game

Wilt's 100-point performance. Jordan's flu game. Adrian Peterson's record-breaking performance. Every legend has a game that will go down in history as one of the greatest single-game performances of all time. Perform this Specialist task 60 times to allow one of your players to become a legend by making them an X-Factor for one game.

  • 60/60 = Request XF for any player for 1 game


Training Staff

Player Wellness

TLDR: Increase Player Wellness for specific player and position group

Choose a player for whom you want to improve their wellness by giving them a rest day or special training. The position group of the chosen player will also see a wellness improvement. If a player's wellness rating is low, they will be limited to one attribute request every 48 hours. For players you want to develop more quickly, a good rule of thumb is to give them and their backup at least three wellness days each season.



Media

Webmaster

TLDR: Earn content points by compiling highlights

Each PML game typically features one or two standout performances. You can showcase these performances to the world and gain a decent amount of content points by completing the Media task "Webmaster."

  • Level 1 = 1 additional content point
  • Level 2 = 2 additional content points
  • Level 3 = 3 additional content points


Fans

Draft Kings

TLDR: Bonus Content Points For Consistent Lineups

Submit your weekly fantasy lineups in the Draft Kings fashion. Five content points are awarded to the week's top lineup. You will receive instant bonus content points for each lineup you submit if you submit line ups on a regular basis.

  • Level 1 = 1 additional content point
  • Level 2 = 2 additional content points
  • Level 3 = 3 additional content points

Underdog

TLDR: Bonus Content Points for Consistent Pick'ems

You can win up to 40 content points each week by submitting underdog style pick'ems. Pick'ems that are consistently submitted will receive instant bonus content points for each submission.

  • Level 1 = 1 additional content point
  • Level 2 = 2 additional content points
  • Level 3 = 3 additional content points