NFC East
87 OVR
quentinGOTit314
Offense
Total: 3325 (26)
Passing: 2603 (13)
Rushing: 722 (31)
Air Raid
Defense
Total: 3651 (16)
Passing: 2773 (22)
Rushing: 878 (6)
4-3 Cover 3
Total: 5-3-0
Conf: 3-2-0
Div: 2-1-0
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Passing Leaders
Player Comp/Att Yards TDs INTs
J.Daniels 400/581 7910 76 36
J.Daniels 56/85 882 9 3
Receiving Leaders
Player Recs Yards TDs
J.Lane 33 721 8
J.Croskey-Merritt 35 552 4
M.Andrews 25 450 4
T.McLaurin 17 445 6
E.Rivers 17 304 3
Rushing Leaders
Player Ats Yards TDs
J.Croskey-Merritt 93 462 6
J.Daniels 12 125 1
J.Daniels 9 67 1
Z.White 11 46 0
Q.Wisner 3 13 0
Defensive Leaders
Player Tackles Sacks INTs FFs
K.Medrano 28 0 2 0
M.Sainristil 26 0 3 0
M.Lattimore 24 0 1 1
K.Murray Jr 23 0 1 0
Q.Martin 22 0 1 0
NFC East
TeamOverallDiv%
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Headlines

Recent Posts

When Greatness Gets Penalized: Why PML’s Record-Punishment System Misses the Mark

The Goal: Competitive Integrity

PML has always aimed to create a league that’s competitive, immersive, and reflective of real football. No one wants a league where a QB throws for 12 touchdowns or a back racks up 500 yards because someone found an exploit. Setting limits on stat abuse is logical.

But the problem isn’t the idea—it’s the inconsistency.

The Issue: What Counts and What Doesn’t

Right now the system draws strange lines:

  • QB Passing TDs count toward records and punishments.
  • RB Rushing TDs count.
  • WR Receiving TDs count.
  • But QB Rushing TDs don’t count—because Madden gives no XP for them.

So the logic becomes:

“It’s unfair to punish QB rushing TD records because Madden doesn’t reward them with XP… but it is fair to punish passing TDs or RB rushing TDs, even though XP systems vary wildly depending on scheme?”

That’s a slippery slope.

If XP value determines whether a stat should be counted for disciplinary action, then the entire stat-based punishment system becomes arbitrary.

And arbitrary rules don’t build competitive integrity—they weaken it.

The “Near Miss” Punishment Problem

Another frustration is the idea of punishing close misses of a record.

Think about how strange that is in real football context:

  • A running back finishing 10 yards short of the single-game rushing record is a historic performance, not a punishable offense.
  • A QB throwing six touchdowns is elite, not suspect.
  • A receiver going for 290 yards is insane, but not unrealistic—especially in today’s NFL.

Yet in PML, these almost-record performances are being flagged.

That doesn’t protect realism.

That stifles gameplay and penalizes players for simply having a great day.

The NFL doesn’t say,

“Hey Lamar, you almost broke the rushing QB record, here’s a fine.”

“Hey Tyreek, you almost topped receiving yards, we’re suspending your coach.”

Greatness happens. Records get tested. That’s football.

Why the System Feels Unfair

Here’s why many see it as unsim, inconsistent, and unrealistic:

1. Punishing Excellence Isn’t Realistic

Real players and coaches don’t get punished for great statistical games.

2. XP Logic Doesn’t Determine Real Football Value

QB rushing TDs matter just as much as passing TDs in real football outcomes.

If Madden’s XP system is flawed, that’s a game issue, not a league punishment justification.

3. It Creates Fear-Based Gameplay

Players start thinking:

“Let me run out the clock instead of scoring.”

“Let me bench my QB so I don’t get close to a record.”

“Let me avoid calling certain plays even though the defense can’t stop them.”

That’s not competitive integrity—that’s artificial restraint.

4. It Encourages Unrealistic Playstyle Manipulation

If QB rushing TDs don’t count, players might intentionally scramble more to avoid punishment.

If passing TDs do count, players might avoid throwing in the red zone.

That distorts gameplay more than record chasing ever did.

What’s Really Needed: Sim Context Over Raw Numbers

No two games are the same. Not all high stat games are cheese. Sometimes you’re playing a weak secondary. Sometimes you’re executing perfectly. Sometimes momentum snowballs.

PML would benefit more from:

  • Context-based review
    (Game flow, play calls, defensive adjustments)
  • Patterns over one-off outliers
  • Clear, consistent criteria that doesn’t depend on Madden’s XP system

A QB with 4 rushing TDs isn’t cheesing—that’s just a mobile QB dominating broken contain.

A RB with 5 TDs isn’t unrealistic—Derrick Henry has done similar in the NFL.

Conclusion: Fair Play Requires Fair Rules

If the goal is to maintain realism and protect the integrity of the league, then the rules must be consistent, football-realistic, and free from Madden XP quirks.

Right now, the system punishes players for playing well, penalizes near record-book moments, and draws arbitrary lines between which stats “count” and which don’t.

That’s not fairness.

That’s not realism.

And that’s definitely not the spirit of football—or PML.

It’s time to revisit the policy and build one that rewards great football, doesn’t handcuff players, and keeps the league competitive without punishing excellence.

Quartebacks
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Age
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BKS
Backs
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SPM
SFA
TRK
BCV
CTH
SRR
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Receivers
Name
Age
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SPD
ACC
AGI
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STR
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JMP
JKM
SPM
SFA
TRK
BCV
CTH
CIT
SPC
SRR
MRR
DRR
RLS
RBK
IBK
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Offensive Line
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Defensive Line
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Linebackers
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ACC
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BSH
FMV
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Defensive Backs
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ACC
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BSH
TCK
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Kicking
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Regular Season

 
 
 
38
 
 
 
59
 
 
 
 
29
 
 
 
25
 
 
 
 
31
 
 
 
24
 
 
 
 
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Playoffs

Preseason

 
 
 
48
 
 
 
38
 
 
 
 
38
 
 
 
23
 
 
 
 
35
 
 
 
23
 

Regular Season and Playoffs

Team Stats
Offense
Stat
Defense
3325 (26) Total Yards 3651 (16)
2603 (13) Pass Yards 2773 (22)
722 (31) Rush Yards 878 (6)
Passing
Player
Comp/Att
%
Yards
TDs
INTs
Long
Rating
J.Daniels 400/581 68.8 7910 76 36 94 133.9
J.Daniels 56/85 65.9 882 9 3 65 120.9
Totals
506/710
71.3
9229
90
40
94
134.4
Receiving
Player
Recs
Yards
Long
YAC
Drops
TDs
J.Lane 33 721 84 283 1 8
J.Croskey-Merritt 35 552 52 392 1 4
M.Andrews 25 450 61 83 2 4
T.McLaurin 17 445 65 126 0 6
E.Rivers 17 304 66 114 1 3
Totals
147
2816
84
1122
7
29
Rushing
Player
Attempts
Yards
Long
Broken Tackles
TDs
Fumbles
J.Croskey-Merritt 93 462 75 14 6 0
J.Daniels 12 125 33 0 1 3
J.Daniels 9 67 18 0 1 2
Z.White 11 46 12 0 0 0
Q.Wisner 3 13 7 1 0 0
Totals
130
722
75
30
8
5
Defense
Player
Tackles
Sacks
INTs
FFs
FRs
TDs
K.Medrano 28 0 2 0 0 0
M.Sainristil 26 0 3 0 1 1
M.Lattimore 24 0 1 1 1 0
K.Murray Jr 23 0 1 0 0 0
Q.Martin 22 0 1 0 0 1
Totals
230
11
13
4
6
3
Kicking
Player
FGs
Long
XPs
KOs
TBs
M.Badgley 8/12 47 36/39 56 6
Totals
8/12
47
36/39
56
6
Punting
Player
Punts
Yards
Long
In 20
TBs
Avg
Net Avg
K.Kroeger 13 515 52 3 1 39.6 34.6
Totals
13
515
52
3
1
39.6
34.6

Preseason

Team Stats
Offense Stat Defense
1112 (14) Total Yards 1432 (29)
767 (15) Pass Yards 997 (29)
345 (12) Rush Yards 435 (29)
Passing
Player Comp/Att % Yards TDs INTs Long Rating
J.Daniels 68/84 81 911 7 1 71 137.4
J.Daniels 22/30 73.3 354 3 0 59 145.7
M.Mariota 20/36 55.6 208 1 0 20 81.8
Totals 110/150 73.3 1473 11 1 71 125.7
Receiving
Player Recs Yards Long YAC Drops TDs
J.Lane 11 221 71 43 0 2
T.McLaurin 8 115 22 24 0 1
L.McCaffrey 5 97 52 41 0 1
Z.White 4 79 44 89 0 1
Q.Watkins 1 59 59 7 0 1
E.Rivers 5 59 26 17 1 0
J.Bates 3 50 21 18 0 0
E.Pancol 6 46 16 16 1 0
M.Andrews 2 34 29 18 0 0
B.Sinnott 2 18 9 12 0 0
J.Croskey-Merritt 5 6 10 10 0 0
Q.Wisner 1 0 0 4 1 0
Totals 53 784 71 299 3 6
Rushing
Player Attempts Yards Long Broken Tackles TDs Fumbles
Z.White 14 113 66 4 2 0
J.Croskey-Merritt 21 108 23 0 2 0
J.Daniels 10 67 18 4 0 0
Q.Wisner 6 36 36 0 1 1
J.Daniels 5 21 11 0 0 0
J.Lane 0 0 0 1 0 0
J.Bates 0 0 0 1 0 0
L.McCaffrey 0 0 0 1 0 0
B.Sinnott 1 0 0 0 0 0
E.Pancol 0 0 0 1 0 0
Totals 57 345 66 12 5 1
Defense
Player Tackles Sacks INTs FFs FRs TDs
C.Awuzie 11 0 0 1 0 0
T.Amos 10 0 0 0 0 0
P.Butler 10 0 0 0 0 0
K.Medrano 9 0 0 0 0 0
J.Peppers 7 0 3 0 0 1
F.Luvu 5 1 0 0 0 0
A.Kendall 5 0 0 0 0 0
M.Sainristil 5 0 0 0 0 0
J.Kinlaw 4 1 0 1 0 0
K.Murray Jr 4 0.5 0 0 0 0
M.Lattimore 4 0 0 0 0 0
J.Jean-Baptiste 3 0.5 0 0 0 0
T.Thomas 3 0 1 0 0 0
D.Armstrong 2 0 0 0 0 0
W.Harris 2 0 0 0 0 0
Q.Martin 2 0 1 0 0 0
A.Kaho 2 0 0 0 0 0
J.Magee 2 0 0 0 0 0
J.Newton 1 0.5 0 0 0 0
D.Payne 1 0 0 0 0 0
M.Hamm 1 0 0 0 0 0
E.Downs 0 0.5 0 0 0 0
T.Smith 0 0.5 0 0 0 0
K.Faulk 0 0.5 0 0 0 0
Totals 93 5 5 2 0 1
Kicking
Player FGs Long XPs KOs TBs
M.Badgley 4/5 52 10/10 19 5
Totals 4/5 52 10/10 19 5
Punting
Player Punts Yards Long In 20 TBs Avg Net Avg
K.Kroeger 11 492 62 2 2 44.7 41.3
Totals 11 492 62 2 2 44.7 41.3

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Players

Player Pos Value OVR Age Dev Cap Hit Net Savings Penalty Salary Bonus Length Years Left